Travel — enterprise scale / 2019–2020
LATAM airlines
Marketing, user account, wallet, Help Center, WCAG AA and a design system from scratch.
01
The business problem
LATAM Airlines was rebuilding its entire digital experience from the ground up, a platform serving millions of passengers across Latin America, in multiple languages, across web, mobile, and app simultaneously. The scale was unusual even by enterprise standards: 300+ people, 50 designers, a single product vision that had to survive that level of organizational complexity without fragmenting. In a program of that scale, what breaks first is product coherence.
02
My role and decisions
My role and decisions
“Accessibility is an uncomfortable discipline at first and then becomes impossible to unlearn.”
Within the broader program, I owned a critical cluster of the experience: the marketing homepage, login, sign-up, user profile, and the entire Contact Center and help desk ecosystem. These weren't peripheral surfaces. The homepage was the primary commercial entry point for the platform, and the Contact Center was the last line of defense before a passenger escalated to human support.
I led a design duo within my verticals, a deliberate pairing model that allowed for faster iteration, tighter quality control, and continuous design critique without the overhead of a larger team structure. In a program of 50 designers, the ability to move with focus and precision inside your own scope while staying coherent with the whole was a discipline in itself.
One of the defining challenges of the project was that there was no existing Design System to inherit. We built it from scratch, simultaneously designing the product and establishing the component library, patterns, and documentation that would serve 50 designers across the entire program. Every component I contributed had to be abstracted, stress-tested, and viable for reuse across contexts I couldn't fully anticipate. That forced a systems thinking approach to every individual screen, not just the ones I owned.
The decision that mattered most was methodological. Every screen I designed was built with a full accessibility storytelling layer: a structured narrative defining how each element would be read by a screen reader, in sequence, for a blind user. Treating it as a compliance checkbox would have been easier. Instead I used it as a design constraint. If a screen couldn't be explained linearly without confusion, it wasn't clear enough visually either.
03
Project achievements
A 300+ person program with 50 designers, on a design system built from scratch. Public program figures closest to the contact-center work: −50% call-center demand for purchase and change in Brazil, digital share of involuntary changes at ×5.2 (vs a ×4 business-case target), and +50% digital sales (vs +30%). App Store rating on the surfaces in my scope: 2.1 → 4.7.
Call-center demand
−50%
Purchase and change calls in Brazil. Full Contact Center and help desk ecosystem in my verticals. Self-serve paths before escalate to human support.
Involuntary changes — digital
×5.2
Digital share of involuntary changes reached ×5.2, above the ×4 business-case target. A flight change was handled in self-serve before it reached the contact center.
Digital sales
+50%
Program digital sales rose 50%, against a +30% Globant business-case target. The figure covers the surfaces in my scope, not a single isolated screen.
04
Outcome
Launched in Ecuador and Chile. App Store rating from 2.1 to 4.7. Every surface I owned built to WCAG AA from the first wireframe, not retrofitted at the end. The Design System built during the program became the shared foundation for 50 designers across the entire LATAM digital platform.
What does your product need now?
A hard decision, a team, or a product that has to move. Let’s start there.
Contact: chema.a.job@gmail.com
